System News
 1 2 3 4 5 6 next
Articles for the keywords: VR
17 Jul 2017 Why VR's Success Is Years Away [65060]
ZDNet, July 17th 2017

"A couple of years ago we were all going to be wearing VR headsets and exploring groovy virtual worlds. Instead, crickets - like 3D TV. The good news: it will take off. The bad: not for at least five years. Here's why..."
(Get More Information . .) open to premium members only

25 Jun 2017 FGDA - Unreal Engine & Virtual Reality Discussion Panel [64529]
Friday, June 30th, 2017: 7:00 PM to 9:00 PM

Miami International Animation & Gaming Complex (MAGIC) - Miami

Join us on Friday, June 30th, at 7pm at MDC's MAGIC for a night of discussion on Unreal Engine & Virtual Reality.

Experienced developers from HELM Systems (The SoulKeeper VR) and The Revera Corporation (Water Planet) will be discussing design, art, programming, audio as well as good and bad practices for VR development.

David, Andru Fratarcangeli, David Rico, Mario Gonzalez
(Get More Information . .) open to premium members only

23 Jun 2017 Two Technologies That Showcase Good VR Could Cost $20K [64488]
TechZone360, June 23rd 2017

"This month, there were two interesting product announcements. The first was very high-resolution displays that should arrive in VR headsets this year that are at eye resolution. The other, even more interesting but farther out product, is a haptic suit that could give you virtual touch. Let's talk VR this week. .."
(Get More Information . .) open to premium members only

19 Jun 2017 AR To Be Key To Business, As VR Lands With Consumers, Says IDC [64484]
ZDNet, June 19th 2017

"IDC projected that AR and VR headsets will grow from just under 10 million units in 2016 to nearly 100 million units in 2021...

Augmented reality will be the domain of the enterprise and consumers will be all about the virtual reality if an IDC forecast plays through 2021.

IDC projected that AR and VR headsets will grow from just under 10 million units in 2016 to nearly 100 million units in 2021 with a compound annual growth rate of 57.7 percent..."
(Get More Information . .) open to premium members only

15 Jun 2017 VR's Killer App: Business Services [64330]
TechCrunch, June 15th 2017

"Virtual reality and augmented reality had a reality check in 2016. Despite heavy investment and industry buzz, the predicted mass adoption of VR/AR never materialized. Scratch below the surface, however, and you can see the beginnings of real movement for the technology - albeit from a decidedly un-glitzy place.

B2B and enterprise applications of VR/AR quietly had a very active year, and continue to gain traction in 2017. Application revenues from enterprise VR, in fact, are now projected to outpace consumer entertainment revenues by 2020. And without any of the hype..."
(Get More Information . .) open to premium members only

 
 1 2 3 4 5 6 next






!-- end archive_section.tpl -->