System News
Nokia, Sun Extend Collaboration in Mobile, Multi-player Environment
SEGA Releases First Java Multi-player, Community-enabled SNAP-based Games
June 29, 2004,
Volume 76, Issue 5

One of the announcements at the 2004 JavaOneSM Conference concerned the deepening relationship between Nokia and Sun for simplifying the development and delivery of mobile multi-player JavaTM technology-based games. The Nokia SNAP Mobile solution will be integrated with the JavaTM 2 Platform, Micro Edition (J2METM platform) Wireless Toolkit, Sun JavaTM System Content Delivery Server and Sun JavaTM Enterprise System running on the SolarisTM Operating System (Solaris OS) to deliver a carrier grade solution.

This end-to-end, integrated offering will provide mobile operators and game distributors with a reliable and scalable platform for downloading Java games and multiplayer Java game connectivity. Sega Mobile, the first game developer to adopt the SNAP Mobile solution, launched and demonstrated Reversi and Blackjack, the world's first casual Java multiplayer, community-enabled games based on the SNAP Mobile solution at the conference.

"We are excited that SNAP Mobile will be an integral part of the world's leading development toolkit for Java terminals," said Ilkka Raiskinen, Nokia's senior vice president, Games Business Unit. "We want to help build a holistic Java multiplayer community solution for operators and service providers. Working with Sun, a leading provider of Java content download solutions and carrier grade infrastructure offerings, to create a healthy game development ecosystem makes great sense for us. We are delighted to see Sega Mobile's rich Java multiplayer games that support the usability and utility of SNAP Mobile."

"The integration of SNAP Mobile technology into the Sun Java Wireless Toolkit will result in a robust and reliable mobile multiplayer gaming solution that will streamline the development and deployment of Java-based multiplayer games," said Chris Melissinos, chief gaming officer at Sun. "Until now, the growth of this exciting sector has been slowed by technical barriers and network connectivity. With the announced cooperation, we are addressing these issues by removing technological uncertainty while allowing operators, service providers and game developers to concentrate on their core competencies rather than the underlying technologies."

"Mobile multiplayer games represent an interesting and profitable business opportunity for SEGA," said Yuki Kobayashi, director of SEGA Mobile, Sega of America. "The commitment made by Sun to integrate mobile multiplayer features by supporting SNAP Mobile technology, underscores the superiority of the Nokia SNAP Mobile solution. Nokia and Sun are solid players in an otherwise fragmented, immature market; we are pleased to have participated in this effort from the outset."

The terminal libraries to enable the SNAP Mobile community and multiplayer features for Java devices are expected to be integrated in the J2ME Wireless Toolkit in early 2005.

http://www.nokia.com/snapmobile

snapmobile@nokia.com.

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