Sun Games Technologies Group Works on Several Fronts Online Gaming Receives New Emphasis
Sun, through its recently created Game Technologies Group, is
committing its expertise in building back-end systems that support
online game play and in creating interoperable JavaTM technology
systems to enlarge the portable gaming experience.
According to Chris Melissinos, chief gaming officer in the Game
Technologies Group at Sun Microsystems, "Sun Microsystems has been
focused on building highly scalable, connected, secure environments for
more than 20 years. We believe that we can bring this expertise to the
games industry and help to develop next-generation, massively connected
environments."
The Sun Game Technologies Group is at work on a number of
fronts, including:
Offering network and systems expertise to ISPs, application service
providers and game vendors for creating robust network and systems
architectures that are scalable, reliable, and highly available
Advocating for game development using Java technologies, including
the JavaTM 2 Platform, Micro Edition (J2METM), the JavaTM 2
Platform, Standard Edition (J2SETM), the JavaTM Media APIs, and
the new technologies at java.net
Working with game developers in an open source community to establish
Java standard APIs for gaming software
Forming a Technology Advisory Board with leading game software
developers to identify technology requirements
Sun's expertise in designing and building massively scalable, reliable
network and server systems makes it an excellent candidate to help ISPs
architect their data centers to support the loads of online gaming.
"The last thing the games companies want to do is maintain
infrastructure," said Doug Twilleager, chief architect for Sun's Game
Technologies Group. "Why have those companies worry about alternate
pathing or UNIX or downtime, when an ASP or ISP can do it much better?"
Sun is investigating putting together a set of products and a network
architecture that's tuned to handle high volumes of network traffic
from a community of online gamers running multimedia code with audio,
video, and 3-D components.
As a benefit to the client side, Sun is encouraging end-to-end game
software development using Java technologies, which can offer
comparable performance to games written in C++. Game applications
written in Java programming language can be efficiently moved from one
gaming platform to another so game developers can reach more markets
with each title.
"Java technologies will help developers to reach a broader audience
than ever before by giving them the capability to run their games on
more platforms without having to port the applications," said Sun's
Melissinos. "New revenue opportunities will also emerge as Java
technology-enabled devices -- PDAs, mobile phones and set-top boxes --
are able to connect to these real-time game environments.
Sun's Game Technologies Group is also working with the open source
development community to create a set of Java platform client APIs to
help facilitate cross-platform play of popular game titles. For a look
at the work going on here, visit the Java Games Web site. The
discussion forum hosts threads for Java language bindings for OpenGLR
and OpenAL and a Java language Game Controller API.
Also part of the effort at Sun is the formation of a Technology
Advisory Board, including such key players as Criterion Software,
Nihilistic Software, and Capital Entertainment Group, whose goal is to
articulate the engineering requirements of a back-end infrastructure
that will support today's games, and tomorrow's business requirements.
"What we want is a solution directed by games companies, built by
people who know about fault tolerance, serviceability, and
scalability," said Sun's Twilleager. "You could even create a
standardized back end, if you're an ISP and need to replicate these
architectures across multiple sites."
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